HEROFEST LARP SAFETY AND NON COMBATANTS

In the unlikely event that there is an accident you should let the nearest faction representative or Referee know, and follow their instructions. If it is safe to do so head to the main building.

If you hear the call “Man Down” stop role-playing immediately. This call can be used by anyone and is used to indicate that a real injury has occurred (although this is a rare occurrence). You may resume role-playing when Time In has been called by a Herofest Referee or Faction Representative.

In the case of an emergency, we have directions to the nearest hospital which is only minutes away.

Live action role playing is commonly a contact sport and Herofest-LARP involves fighting with safe replica fantasy weapons.

Players who have a medical condition that precludes them from contact fighting can be a non-combatant.

Non combatants should not be struck by any physical melee or ranged weapon. However, non-physical effects, such as non-weapon based magic/power, poisons/diseases, and area/game effects will still have an effect. A non-combatant does not have to fall to the ground when injured/dying though. Instead they may move to the side of the immediate area and await healing (or death) and/or looting there.

To identify yourself as a non combatant you must wear a white sash at all times – the bigger the better. You will need to provide your own white sash.

If it is dark or if you think that for any reason nearby combatants will be unable to see your sash then you should call out “non combatant” and move away from any fighting immediately.

Non Combatants should make every effort not to put themselves into areas of fighting.

If you do not have a medical condition that precludes you from contact fighting, then you may not be a non-combatant.

WEAPON SAFETY

For information on weapon safety, Banned Items and Activities, please see the Combat Rules page

PLEASE NOTE THE FOLLOWING

All our Herofest events are run in woodland areas – it is important to be aware that the ground conditions at the majority of LARP sites are difficult in places and if you have problems walking on uneven ground please let us know beforehand as we can offer help and advice.