At Herofest LARP, building a new character is easy
A starting character begins by choosing 1 of 4 Classes.
Warriors are characters with martials and physical skills. The ability to use weapons, armour, or build physical strength to knock people down are your focus.
Mages study the elemental types of Magic that are woven through the lands. Often academics, researchers, or otherwise more detached from the world. It usually pays to leave them to their business, rather than suffer a fireball.
Acolytes channel the power of the Spheres. Often members of a priesthood or a devout follower of faith, they are often worldly and seek to direct and assist the world according to the morals of the spheres they are connected to.
Experts are not combat focused, and instead pay attention to crafts such as Alchemy, Enchanting, or Rituals. Often outcasts or considered slightly mad, these people seek to bend the nature of the world to their desires through their workings.
Once you have chosen your class, you can select your skills. New characters start with 2xp for you to spend.
You can buy skills from within your own class and the Universal skills list for 1 point, or from another class for 2 points.
After each event you attend you will gain 1xp. Each character can have up to a maximum of 6xp.
To assign xp to a character, that character must appear at the event you have attended. You cannot have a banked character accruing xp while attending as someone else.
| 1 Handed Weapon Use | First Aid | Forage |
Skills taken from this list cost only 1 point regardless of class.
| 2 handed weapon use | Bow use | Iron Grip |
| Dual Weilding | Armour Use * | Sure Footed |
| Shield Use | Strength * | Keen Sighted |
| Darkness Magic | Darkness Magic Level 2 |
| Ice Magic | Ice Magic Level 2 |
| Air Magic | Air Magic Level 2 |
| Earth Magic | Earth Magic Level 2 |
| Fire Magic | Fire Magic Level 2 |
| Water Magic | Water Magic Level 2 |
| Spell Caster Staff | Wizard (Resist Magic) |
| Life Power | Life Power Level 2 |
| Balance Power | Balance Power Level 2 |
| Nature Power | Nature Power Level 2 |
| Death Power | Death Power Level 2 |
| Spell Caster Staff | High Priest (Resist Power) |
| Treat Poison | Treat Disease | |
| Devotee | Incantor | High Incantor * |
| Scribe 1 | Scribe 2 | Scribe 3 * |
| Alchemist 1 | Alchemist 2 | Alchemist 3 * |
| Enchanter 1 | Enchanter 2 | Enchanter 3 * |
Any skills marked with an asterix (*) require in character training to use. These skills may be taken before training has been received but cannot be used until the training has been completed. On average these will consist of a half hour training session or class with the relevant trainer and some possible I.C. cost.
Warrior skills Trainer – Captain of the Mercenaries
Caster Skills Trainer – Wizards Research Centre
Expert Skills Trainer – Crafters Guild (With exception of High Incantor with the Ritual Master)
