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LARP/LRP HeroFest Rules - Monster Skills
Monster Skills
Certain special monsters have additional skills over and above normal striking damage with weapons or claws, the following effects may be encountered
Paralysis
If the monster shouts 'paralysis' when they strike you, in addition to being injured on the location that you were struck you must remain totally stationary for 60 seconds (once the 60 seconds are over no further ill effects are suffered – other than the wound)
Fear
If the monster shouts 'fear' when they strike you, in addition to being injured on the location that you were struck you must flee the sight of the monster for 60 seconds (once the 60 seconds are over no further ill effects are suffered – other than the wound)
Mortal Wound
If the monster shouts 'Mortal' when they strike you, then you must consider yourself mortally wounded (see Mortal wounds in Healing Rules ») if you do not receive water from the spring of healing in 15 minutes you will die.
Disarm
If the monster strikes your weapon, and shouts 'disarm', you must drop your weapon to the floor. Once your weapon has hit the floor, you may attempt to pick it up again.
Death
If the monster strikes you with a weapon, or points at you, and shouts 'Death', then you are killed instantly. You may be resurrected by your Faction following this type of Death.
Mass [ name of another effect ]
Should a monster spread its arms and shout 'Mass [ name of another effect ]', then all players within the arc of its arms are affected by this effect, to a range of about 20 feet.
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