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Magic

Now that the Keepers have returned the secrets of Light and Dark magic to the factions of Orin Rakatha this seems to have had an influence on elemental magic, and has transformed some of the spells that have been utilised before, and the revised magic spells are as follows;

 

Elemental Magic

 

Important notes for Elemental Magic Spells

Natural creatures (and other monsters) require no material component to cast spells.

Players must have the 'Read & Write Runes' skill and the appropriate spell card - exchanged for the components by the Wizards Concillium

Spell casting requires concentration it cannot be done whilst at anything more than walking pace and requires the caster to be within 20ft of the spells target and have 'reasonable' eye contact.

The components are only good for one casting of the spell.

Fire Spell

Fire Bolt - This Spell has been altered!

This spell causes a bolt of fire that strikes target opponent in the chest, doing a wound to that location

(Incantation) - 'Salamanders of fire I summon thee forth and bind you to my charm, creating flames in a moment to cause the searing burn of FIRE BOLT'
(Gesticulation) - Hold closed fist in front of body whilst incanting, open closed first to point one finger towards target upon last word then rip spell card
(Components) - 2 Papyrus & 1 Gold

Earth Spell

Warp Wood

This spell causes shields, bows and crossbows to be unusable for 30 minutes

(Incantation) - 'Gnomes of the earth I summon thee forth and bind you to my charm, with the weight of stone at my command I WARP that...'
(Gesticulation) - Point to ground whilst incanting, raise hand with closed fist to target upon last word then rip spell card
(Components) - 2 Iron Ore & 1 Tin

Air Spell

Mend

This spell instantly mends a warped shield, bow or crossbow

(Incantation) - 'Sylphs of air I summon thee forth and bind you to my charm, with the power of storms at my command I MEND that...'
(Gesticulation) - Point to sky whilst incanting, raise hand with open palm to target upon last word then rip spell card
(Components) - 2 Jasmine Flowers & 1 Silk Worm

Water Spell

Slip

This spell causes the target to stumble

(Incantation) - 'Undines of water I summon thee forth and bind you to my charm, with water on the ground your feet will SLIP.'
(Gesticulation) - Hold open hand on head whilst incanting, raise hand with pointed finger to target upon last word then rip spell card
(Components) - 2 Troll Heads & 1 Truffle

 

Light & Dark Magic

 

Important notes for Light & Dark Magic Spells

Natural creatures (and other monsters) require no material component to cast spells.

Players must have the 'Read & Write Runes' skill and the appropriate spell card - exchanged for the components by the Keepers

Spell casting requires concentration it cannot be done whilst at anything more than walking pace and requires the caster to be within 20ft of the spells target and have 'reasonable' eye contact.

The components are only good for one casting of the spell.

Light Spell

Fumble - Newly found spell!

This spell causes ice to cover the part of the target holding its weapon, which causes the weapon to fall to the ground.

(Incantation) - 'Lords of Light I summon thee forth and bind you to my charm, ice flow forth and make your weapon FUMBLE'
(Gesticulation) - Hold arm across front of body whilst incanting, the fling arm towards target upon last word then rip spell card
(Components) - 2 Silver & 1 Bone

DARK Spell

Blindness - Newly found spell!

This spell causes a darkness to cover the eyes of one target opponent, which blinds them for 3 seconds

(Incantation) - 'Barons of Darkness I summon thee forth and bind you to my charm, waves of darkness cover their eyes causing BLINDNESS'
(Gesticulation) - Hold closed fist in front of body whilst incanting, Hold closed fist in front of body whilst incanting, open closed first to palm of spread fingers towards target upon last word then rip spell card
(Components) - 2 Fey Hair & 1 Indigo

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