Players with the LARP First Aid skill will be able to make some curative potions once they have researched or found the recipe and have the appropriate components. You should visit Stella the Alchemist at Stella's Emporium, inside the main building.
Health in Herofest Larp
Each LARP character has only one hit per location (5 hits in total – body, both arms and legs – head only for those who use shields). When larping if a weapon strikes a location it ceases to work and cannot be used until it is healed. It is not possible to remove/sever locations or to take multiple hits to one location – once a location ceases to work it can take no further damage. Players with damaged locations should not use them. If a player is struck upon the body (or the head if applicable), they may EITHER fall to the floor OR they must retire from combat immediately and seek First Aid or some other type of healing.
Bind Wounds
Only Healers or players who have taken the first aid skill are able to use bandages and therefore bind a characters wound; this includes being able to bind their own wounds. It takes one minute to bind either your own or another characters wound; once bound, the location can be used again as normal. In order to bind a wound, a bandage must be placed upon the damaged location and you must role-play staunching the wound for one minute. Individuals who play a larp Healer character are advised to carry a sufficient quantity of bandages in order to bind wounds; bandages can be re-used. To bind wounds you must have both hands free and cannot perform any other action whilst using this skill or whilst having this skill used on you by another character. If you are interrupted before you have spent one minute binding a characters wound, you must start again once the interruption has gone. Bandages may be removed from a characters location fifteen minutes after they have been applied. It is advisable for all characters when larping to carry their own bandages in case healers have run out, this way you can still be healed.
Characters with the First Aid skill are also able to Discern Nature of Wounds - where they spend 10 seconds checking over an injured person, and then they can ascertain where they are wounded. They can then apply theri bandages to the suitable location.
Mortal Wounds in HeroFest LARP
There are no such things as wounds that will instantly kill a character. However if every location is struck before any location has been bandaged then the character is considered to have a mortal wound. Mortal wounds cannot be cured by the use of bandages; Characters with mortal wounds cannot take part in combat and must return to the Tavern and drink from the Elixir of Life. A mortally wounded character can only be healed by drinking the Elixir of Life, and this must be done within 15 minutes of being mortally wounded. A mortally wounded character can only return to the Tavern if they are assisted by another player.
LARP Fest Healing
Located within the Tavern is the Elixir of Life, protected by the Master Brewer. The waters of this Elixier is so powerful that they are able to completely restore a character to full health. They totally remove the effects of any wounds, mortal or otherwise, from all character locations. Once a character has drunk from the Elixir of Life, they are completely restored and may resume adventuring without any further penalty, except some roleplaying to demonstrate their change of fortune. Drinking the Elixir of Life effectively resets all character locations so that they are once again able to have their wounds bandaged as described above. A character may drink the Elixir of Life as many times a day as they wish. The Master Brewer controls access to the Elixir of Life; his staff will give each character that requires it a vessel full of the life restoring Elixir. The Master Brewer may charge for use of this facility (either Favour or a task) and will be dependent upon your characters and Factions relations with the Tavern staff and possibly on how many times you have used the Elixir of Life. It is not possible to store or bottle the Elixir of Life and take it away for use later on. It loses its potency once it has been taken from the Tavern and must be consumed within one minute.
Death in HeroFest LARP
It is possible for a character to die within the Herofest LARP world. If you receive a mortal wound and you cannot recieve the Elixir of Life within 15 minutes then you are dead. Your Faction Representative will explain what happens to you should death occur. Death is a part of any live action role playing event and the fear of this happening is one of the main things that larping so much fun.