These skills are the first stage of a progression that the factions may learn for their members. A faction skill affects all members of the faction. To activate a faction skill the faction will require three key parts;
Primary
The primary is a permanent object that must either be found, bartered for, created or purchased. Once it is under the control of the faction it can be used to develop multiple faction skills (over the course of several events) or to enact the same (or similar) faction skill on multiple factions.
The factions are already aware of the existence of a number of types of primary, these are;
Forge
Laboratory
Altar Stone
Library
Mill
Palantir
Press
Tannery
Loom
Wakiya Totem
Components
These are used up by the Primary to create the faction skill for 1 event
The factions are already aware of the existence of a number of types of components, these are;
Iron Ore
Leather
Silver
Gold
Troll Head
Bone
Indigo
Fey Hair
Papyrus
Tin
Jasmine Flowers
Silk Worms
Belladonna
Truffles
Sharks Teeth
Ritual
This must be performed every day the faction wish to maintain their skill for. It is specific to each faction.
Example
The Celestial Bureaucracy faction wish to maintain the 'balance' and their faction skill will allow them to trade any single commodity with the traders faction for any other commodity or gest and favour notes of like value regardless of the exchange rate – the may do this as long as the Traders have stock.
To do this they require a Palantir and 20 Jasmine Flowers (which are consumed on the event) and the whole faction must carry out 15 minutes of contemplative tai-chi each morning they wish to maintain the 'balance'. Once they have used the Palantir and Jasmine flowers they must do the ritual each day the wish to maintain the balance with no breaks. They may not 'change' the target faction.