Live Roleplaying
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Herofest LARP - Classes and Skills
Larp/lrp Character Class
The final thing to decide is your character class. There are a number of different larping classes available that define what your character can do on an event; you can only use the skills associated with the class that you have chosen.
We have changed some of the Classes and Skills on our last event. Anyone who wishes to alter their character because of these changes should email a completed Existing Player Booking form », showing their new Skills / Class to paul@herofest.co.uk »
These classes and their associated skills are listed below:
<| LARP Class | LARP Skills |
|---|---|
| Archer | Bow, One Handed Weapon |
| Crossbowman | Crossbow, One-handed weapon |
| Healer | First Aid, One-handed weapon |
| Militiaman | Two-Handed weapon, One-Handed weapon |
| Mage | Caster [.....] (Choice of one of the Caster Skills below) |
| Ranger | Two-weapon fighting, One-Handed weapon |
| Soldier | Shield use, One-Handed weapon |
Larp/Lrp Character Development
After each of your first two Herofest LARP Events, you gain an additional LARP skill, making an additional 2 skills in total. These can be any skills from the LARP skills shown below, and are not restricted to your Character Class.
| LARP Skill Descriptions | |
|---|---|
| Bow | Allows a character to be able to use any Bow. (Max 30 pound pull) |
| Crossbow | Allows a character to be able to use any Crossbow (one or two handed, max 30 pound pull) |
| First Aid | Allows a character to be able to apply bandages to themselves and others, and to determine how injured they are. First Aid is also a pre-requisite creating potions. |
| One-Handed Weapon | Allows a character to be able to use a one handed weapon. Size to be between 12” – 42” only (from tip to pommel). |
| Two-Handed Weapon | Allows a character to use a two-handed weapon. Size to be between 42” – 84” only. Swords cannot be taller than the wielder. |
| Two-Weapon Fighting | Allows a character to use a one-handed weapon in each hand. |
| Shield Use | Allows a character to be able to use a shield. Size to be no larger than shoulder width and neck to groin of wielder. |
Delay Poison | Allows the character to remove the effects of a standard poison, or to delay the onset of the effects of unique poisons. Suitable role playing should be used to treat Poisoned wounds, and if in any doubt about which type of poison, then treat them as unique poisons |
Delay Disease | Allows the character to remove the effects of a standard disease, or to delay the onset of the effects of unique diseases. Suitable role playing should be used to treat Diseases, and if in any doubt about which type of disease, then treat them as unique diseases. |
| Caster Life Magic | This will allow the character to cast 2 Cure Mortals, 2 Remove Fears & 2 Remove Paralysis per event |
| Caster Death Magic | This will allow the character to cast 2 Cause Mortals, 2 Fears & 2 Paralysis per event |
| Caster Elemental Magic | This will allow the character to cast 2 Firebolts, 2 Warps & 2 Mends and 2 Slips per event |
| Caster Light & Dark Magic | This will allow the character to cast 4 Fumbles & 4 Blindness per event |
| Wizard Life Magic | Pre-requisite: Have one Caster skill Allows the Mage to resist 3 Life Magic Spells per event |
| Wizard Death Magic | Pre-requisite: Have one Caster skill Allows the Mage to resist 3 Death Magic Spells per event |
| Wizard elemental Magic | Pre-requisite: Have one Caster skill Allows the Mage to resist 3 Elemental Magic Spells per event |
| Wizard Light & Dark Magic | Pre-requisite: Have one Caster skill Allows the Mage to resist 3 Light & Dark Magic Spells per event |
Back to LARP/LRP Rules index page »
Booking details for Herofest Larp/Lrp are here »
For more information, or to post your completed booking, contact Paul Matthews at Herofest Larp/Lrp, Unit 6G, Morelands Trading Estate, Bristol Road, Gloucester, GL15RZ. Alternatively email us for information or details on how to make a Herofest booking at: paul@herofest.co.uk.