Herofest - Larp - Festival

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Herofest LARP - Classes and Skills

Larp/lrp Character Class

The final thing to decide is your character class.  There are a number of different larping classes available that define what your character can do on an event; you can only use the skills associated with the class that you have chosen.

We have changed some of the Classes and Skills on our last event. Anyone who wishes to alter their character because of these changes should email a completed Existing Player Booking form », showing their new Skills / Class to paul@herofest.co.uk »

These classes and their associated skills are listed below:

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LARP Class LARP Skills
Archer Bow, One Handed Weapon
Crossbowman Crossbow, One-handed weapon
Healer First Aid, One-handed weapon
Militiaman Two-Handed weapon, One-Handed weapon
Mage Caster [.....] (Choice of one of the Caster Skills below)
Ranger Two-weapon fighting, One-Handed weapon
Soldier Shield use, One-Handed weapon

Larp/Lrp Character Development

After each of your first two Herofest LARP Events, you gain an additional LARP skill, making an additional 2 skills in total. These can be any skills from the LARP skills shown below, and are not restricted to your Character Class.

LARP Skill Descriptions
Bow Allows a character to be able to use any Bow. (Max 30 pound pull)
Crossbow Allows a character to be able to use any Crossbow (one or two handed, max 30 pound pull)
First Aid

Allows a character to be able to apply bandages to themselves and others, and to determine how injured they are.

First Aid is also a pre-requisite creating potions.

Find out about Binding Wounds »

One-Handed Weapon

Allows a character to be able to use a one handed weapon.

Size to be between 12” – 42” only (from tip to pommel).
Two-Handed Weapon

Allows a character to use a two-handed weapon.

Size to be between 42” – 84” only.

Swords cannot be taller than the wielder.

Two-Weapon Fighting Allows a character to use a one-handed weapon in each hand.
Shield Use

Allows a character to be able to use a shield.

Size to be no larger than shoulder width and neck to groin of wielder.
Delay Poison

Allows the character to remove the effects of a standard poison, or to delay the onset of the effects of unique poisons.

Suitable role playing should be used to treat Poisoned wounds, and if in any doubt about which type of poison, then treat them as unique poisons
Delay Disease

Allows the character to remove the effects of a standard disease, or to delay the onset of the effects of unique diseases.

Suitable role playing should be used to treat Diseases, and if in any doubt about which type of disease, then treat them as unique diseases.
Caster Life Magic This will allow the character to cast 2 Cure Mortals, 2 Remove Fears & 2 Remove Paralysis per event
Caster Death Magic This will allow the character to cast 2 Cause Mortals, 2 Fears & 2 Paralysis per event
Caster Elemental Magic This will allow the character to cast 2 Firebolts, 2 Warps & 2 Mends and 2 Slips per event
Caster Light & Dark Magic This will allow the character to cast 4 Fumbles & 4 Blindness per event
Wizard Life Magic Pre-requisite: Have one Caster skill
Allows the Mage to resist 3 Life Magic Spells per event
Wizard Death Magic Pre-requisite: Have one Caster skill
Allows the Mage to resist 3 Death Magic Spells per event
Wizard elemental Magic Pre-requisite: Have one Caster skill
Allows the Mage to resist 3 Elemental Magic Spells per event
Wizard Light & Dark Magic Pre-requisite: Have one Caster skill
Allows the Mage to resist 3 Light & Dark Magic Spells per event

Back to LARP/LRP Rules index page »

Booking details for Herofest Larp/Lrp are here »

For more information, or to post your completed booking, contact Paul Matthews at Herofest Larp/Lrp, Unit 6G, Morelands Trading Estate, Bristol Road, Gloucester, GL15RZ.  Alternatively email us for information or details on how to make a Herofest booking at: paul@herofest.co.uk.

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